AI Insights · Timothy · March 2022
Top 5 Puzzle Games on iOS in South America, Q1 2022
Explore the performance of the top 5 puzzle games on iOS in South America for Q1 2022, including trends in weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 puzzle games on iOS in South America demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here's an overview of their performance:
Coloring Match by SUPERSONIC STUDIOS LTD saw a consistent weekly revenue increase, peaking at approximately $123 in mid-February. Weekly downloads fluctuated, reaching a high of around 31K in late January. Active users showed a notable rise from around 42K in early January to a peak of approximately 67K in mid-February, before stabilizing around 51K by the end of March.
Trivia Crack from Etermax had a steady weekly revenue, with a peak of around $1.2K in mid-March. Weekly downloads varied, starting at around 19.8K and ending the quarter at approximately 22.8K. Active users remained relatively stable, starting at 249K and ending at around 253K, with slight fluctuations throughout the quarter.
Braindom: Brain Games Test Out by Matchingham Games experienced a significant increase in weekly revenue, peaking at $206 in early March. Downloads showed an upward trend, reaching a high of approximately 24.4K in late February. Active users increased steadily from around 15.2K at the beginning of the quarter to a peak of 36.6K by the end of February, before slightly declining to around 25.9K by the end of March.
SortPuz - Water Puzzles Games by Matchstick Castle Technology Co., Ltd. had a relatively stable weekly revenue, peaking at $145 in late December. Downloads showed a declining trend, starting at around 24.5K and ending at approximately 13.3K. Active users remained fairly stable, starting at 70.8K and ending at approximately 58.5K.
Blockudoku - Block Puzzle by Easybrain Ltd saw modest weekly revenue, peaking at around $232 in late January. Downloads showed a significant decline, from approximately 32.7K at the beginning of the quarter to around 9.6K by the end of March. Active users fluctuated, starting at 184K and ending at approximately 140K.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.